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	<title>Comments for Rez Nation Podcast Archive</title>
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	<link>http://www.reznation.com</link>
	<description>SecondCast, Metaverse Sessions, Second Life Future Salon, and Linden Lab Town Hall Meetings</description>
	<lastBuildDate>Sun, 22 Jun 2008 13:55:16 -0500</lastBuildDate>
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		<title>Comment on Virtual Worlds &#8211; &#8220;Virtual World Applications That Work&#8221; by chris from Serron virtual offices and serviced offices in Australia</title>
		<link>http://www.reznation.com/2007/05/virtual-worlds-virtual-world-applications-that-work/comment-page-1/#comment-168554</link>
		<dc:creator>chris from Serron virtual offices and serviced offices in Australia</dc:creator>
		<pubDate>Sun, 22 Jun 2008 13:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=123#comment-168554</guid>
		<description>I agree virtual worlds can serve a good purpose.  At Serron we provide virtual offices for example to real business people who wish to operate from home, yet they wish to make their business look big and running from a proper business centre.  Services such as virtual secretary, virtual fax and virtual office space are already on offer at Serron.</description>
		<content:encoded><![CDATA[<p>I agree virtual worlds can serve a good purpose.  At Serron we provide virtual offices for example to real business people who wish to operate from home, yet they wish to make their business look big and running from a proper business centre.  Services such as virtual secretary, virtual fax and virtual office space are already on offer at Serron.</p>
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	<item>
		<title>Comment on SecondCast #54 &#8211; &#8220;Voice Moon Walk&#8221; [special episode] by DevNode &#187; Second Life Preview with Voice Beta!</title>
		<link>http://www.reznation.com/2007/03/secondcast-54-voice-moon-walk-special-episode/comment-page-1/#comment-141392</link>
		<dc:creator>DevNode &#187; Second Life Preview with Voice Beta!</dc:creator>
		<pubDate>Mon, 07 Apr 2008 16:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=100#comment-141392</guid>
		<description>[...] Jeremy Flagstaff blogged this on SLPodcast.com and Johnny talks about this on SecondCast #56 with Philip and Joe Linden, too. Unfortunately the podcast is in mono and doesn&#8217;t convey the spatial sound experience at all, the quality however is rather good. [...]</description>
		<content:encoded><![CDATA[<p>[...] Jeremy Flagstaff blogged this on SLPodcast.com and Johnny talks about this on SecondCast #56 with Philip and Joe Linden, too. Unfortunately the podcast is in mono and doesn&#8217;t convey the spatial sound experience at all, the quality however is rather good. [...]</p>
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	<item>
		<title>Comment on SecondCast #63 &#8211; &#8220;Conferences Suck&#8221; by Anthony Fontana</title>
		<link>http://www.reznation.com/2007/08/secondcast-63-conferences-suck/comment-page-1/#comment-51460</link>
		<dc:creator>Anthony Fontana</dc:creator>
		<pubDate>Tue, 28 Aug 2007 06:39:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=127#comment-51460</guid>
		<description>Hey Johnny Ming &amp; Lordfly,

It was great meeting you guys at SLCC. We want more! Where&#039;s my SLCC SecondCast?!</description>
		<content:encoded><![CDATA[<p>Hey Johnny Ming &amp; Lordfly,</p>
<p>It was great meeting you guys at SLCC. We want more! Where&#8217;s my SLCC SecondCast?!</p>
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	<item>
		<title>Comment on SecondCast #63 &#8211; &#8220;Conferences Suck&#8221; by Kaklick Martin</title>
		<link>http://www.reznation.com/2007/08/secondcast-63-conferences-suck/comment-page-1/#comment-46463</link>
		<dc:creator>Kaklick Martin</dc:creator>
		<pubDate>Thu, 16 Aug 2007 08:42:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=127#comment-46463</guid>
		<description>The CC license that was in the release I signed was:

Attribution, No Derivatives 3.0 license - meaning that commercial use is OK, but derivative works are not and the use must be acknowledged.

This was another mis-statement in the content, but understandable. Hopefully we can just concentrate on having a kick-ass event now. Look forward to seeing y&#039;all there.</description>
		<content:encoded><![CDATA[<p>The CC license that was in the release I signed was:</p>
<p>Attribution, No Derivatives 3.0 license &#8211; meaning that commercial use is OK, but derivative works are not and the use must be acknowledged.</p>
<p>This was another mis-statement in the content, but understandable. Hopefully we can just concentrate on having a kick-ass event now. Look forward to seeing y&#8217;all there.</p>
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		<title>Comment on SecondCast #63 &#8211; &#8220;Conferences Suck&#8221; by Randy</title>
		<link>http://www.reznation.com/2007/08/secondcast-63-conferences-suck/comment-page-1/#comment-46227</link>
		<dc:creator>Randy</dc:creator>
		<pubDate>Wed, 15 Aug 2007 15:48:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=127#comment-46227</guid>
		<description>I was mistaken - the time Phreak radio is holding the audio before CC release is 14 days - not 12 days. 2 weeks ... it sounds pretty that way.</description>
		<content:encoded><![CDATA[<p>I was mistaken &#8211; the time Phreak radio is holding the audio before CC release is 14 days &#8211; not 12 days. 2 weeks &#8230; it sounds pretty that way.</p>
]]></content:encoded>
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		<title>Comment on SecondCast #57 &#8211; &#8220;Search Furtherment&#8221; by Kip Yellowjacket</title>
		<link>http://www.reznation.com/2007/04/secondcast-57-search-furtherment/comment-page-1/#comment-38314</link>
		<dc:creator>Kip Yellowjacket</dc:creator>
		<pubDate>Fri, 27 Jul 2007 16:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=106#comment-38314</guid>
		<description>also a very nice listen...would have been nice to hear some discussion on the inventory and how it might be improved...takes ages to get an inventory uncluttered...seems like being able to do that from a website would be a nice feature...</description>
		<content:encoded><![CDATA[<p>also a very nice listen&#8230;would have been nice to hear some discussion on the inventory and how it might be improved&#8230;takes ages to get an inventory uncluttered&#8230;seems like being able to do that from a website would be a nice feature&#8230;</p>
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		<title>Comment on Virtual Worlds &#8211; &#8220;Platforms and Technologies&#8221; by Kip Yellowjacket</title>
		<link>http://www.reznation.com/2007/04/virtual-worlds-platforms-and-technologies/comment-page-1/#comment-38305</link>
		<dc:creator>Kip Yellowjacket</dc:creator>
		<pubDate>Fri, 27 Jul 2007 15:31:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=110#comment-38305</guid>
		<description>a very nice listen...really like the website... :)</description>
		<content:encoded><![CDATA[<p>a very nice listen&#8230;really like the website&#8230; <img src='http://www.reznation.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on SecondCast #52 &#8211; &#8220;One Year Anniversary&#8221; by VintFalken.com &#187; Blog Archive &#187; Dear Linden, Dear Linden, Dear Daniel, Dear Daniel</title>
		<link>http://www.reznation.com/2007/02/secondcast-52-one-year-anniversary/comment-page-1/#comment-25207</link>
		<dc:creator>VintFalken.com &#187; Blog Archive &#187; Dear Linden, Dear Linden, Dear Daniel, Dear Daniel</dc:creator>
		<pubDate>Wed, 06 Jun 2007 18:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=96#comment-25207</guid>
		<description>[...] Hmmm. Yes, I had not heard this hilarious song before. Maybe because I don&#8217;t have an iPod to listen to podcasts (yet?). :p It&#8217;s a bit &#8216;outdated&#8217; as back then indeed we were only facing texture problems, inventory items permanently hiding themselves from their owners somewhere on Linden servers and an occasional griefing OD. Still, this is genuine LMAO content: [...]</description>
		<content:encoded><![CDATA[<p>[...] Hmmm. Yes, I had not heard this hilarious song before. Maybe because I don&#8217;t have an iPod to listen to podcasts (yet?). :p It&#8217;s a bit &#8216;outdated&#8217; as back then indeed we were only facing texture problems, inventory items permanently hiding themselves from their owners somewhere on Linden servers and an occasional griefing OD. Still, this is genuine LMAO content: [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on SecondCast #61 &#8211; &#8220;Bucket&#8221; by UncleB Kidd</title>
		<link>http://www.reznation.com/2007/05/secondcast-61-bucket/comment-page-1/#comment-24204</link>
		<dc:creator>UncleB Kidd</dc:creator>
		<pubDate>Fri, 01 Jun 2007 20:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=125#comment-24204</guid>
		<description>Hi !

What is the &quot;frequency&quot; of your podcasts? They seem to be about every two weeks, but I can&#039;t tell...

Also, is the &quot;Bee Report&quot; (http://ExeterEbay.com/TheBeeReport.mp3) the only &quot;Daily SL Podcast&quot; ? It is primarily about land prices and economics of virtual worlds, including the Google Earth (and Hipihi.com, There.com, and AW 3d_4u2.com) competition for Linden! Love to hear your feedback and input!

UncleB</description>
		<content:encoded><![CDATA[<p>Hi !</p>
<p>What is the &#8220;frequency&#8221; of your podcasts? They seem to be about every two weeks, but I can&#8217;t tell&#8230;</p>
<p>Also, is the &#8220;Bee Report&#8221; (<a href="http://ExeterEbay.com/TheBeeReport.mp3" rel="nofollow">http://ExeterEbay.com/TheBeeReport.mp3</a>) the only &#8220;Daily SL Podcast&#8221; ? It is primarily about land prices and economics of virtual worlds, including the Google Earth (and Hipihi.com, There.com, and AW 3d_4u2.com) competition for Linden! Love to hear your feedback and input!</p>
<p>UncleB</p>
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		<title>Comment on Virtual Worlds &#8211; &#8220;Platforms and Technologies&#8221; by isolation transformers 1:1</title>
		<link>http://www.reznation.com/2007/04/virtual-worlds-platforms-and-technologies/comment-page-1/#comment-24089</link>
		<dc:creator>isolation transformers 1:1</dc:creator>
		<pubDate>Thu, 31 May 2007 23:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=110#comment-24089</guid>
		<description>&lt;strong&gt;isolation transformers 1:1...&lt;/strong&gt;

One way to stumble into this contemplate criterion is to designer the transformer with indecisiveness leakage paths for enthralling oscillation to go round the subsidiary winding (s )....</description>
		<content:encoded><![CDATA[<p><strong>isolation transformers 1:1&#8230;</strong></p>
<p>One way to stumble into this contemplate criterion is to designer the transformer with indecisiveness leakage paths for enthralling oscillation to go round the subsidiary winding (s )&#8230;.</p>
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		<title>Comment on SecondCast #61 &#8211; &#8220;Bucket&#8221; by Madison Carnot</title>
		<link>http://www.reznation.com/2007/05/secondcast-61-bucket/comment-page-1/#comment-23710</link>
		<dc:creator>Madison Carnot</dc:creator>
		<pubDate>Tue, 29 May 2007 17:08:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=125#comment-23710</guid>
		<description>Just FYI - The actual Nowhereville Concert Series website is http://nowherevilleconcerts.com .</description>
		<content:encoded><![CDATA[<p>Just FYI &#8211; The actual Nowhereville Concert Series website is <a href="http://nowherevilleconcerts.com" rel="nofollow">http://nowherevilleconcerts.com</a> .</p>
]]></content:encoded>
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	<item>
		<title>Comment on SecondCast #61 &#8211; &#8220;Bucket&#8221; by taos</title>
		<link>http://www.reznation.com/2007/05/secondcast-61-bucket/comment-page-1/#comment-23708</link>
		<dc:creator>taos</dc:creator>
		<pubDate>Tue, 29 May 2007 17:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=125#comment-23708</guid>
		<description>Torrid&#039;s accent is just getting worse and worse.  She needs to watch more Doctor Who...</description>
		<content:encoded><![CDATA[<p>Torrid&#8217;s accent is just getting worse and worse.  She needs to watch more Doctor Who&#8230;</p>
]]></content:encoded>
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		<title>Comment on Virtual Worlds &#8211; &#8220;Virtual World Applications That Work&#8221; by Ken Rigby</title>
		<link>http://www.reznation.com/2007/05/virtual-worlds-virtual-world-applications-that-work/comment-page-1/#comment-21369</link>
		<dc:creator>Ken Rigby</dc:creator>
		<pubDate>Sun, 20 May 2007 22:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=123#comment-21369</guid>
		<description>Virtual Real Worlds - Uses and Purpose.

3D virtual real worlds (VRWs) are virtual spaces where multiple users can reside and communicate with each other in an online 3D environment. Virtual real worlds ( from Tele3DWorld) are focused on hundreds and even thousands of simultaneously occurring processes that are not obligatorily interconnected. Sounds, animations, hi-resolution textures and hi-poly meshes produce a realistic atmosphere or environment that resembles realistically the real world in great detail.

In order to join the 3D virtual real world community it is necessary to select a 3D avatar who will represent the persons persona in the 3D environment. After that the avatar can move around the 3D world with 6 DOF communicating with other users through personal messages and VoIP. Users may choose different roles provided by a particular virtual real world. For instance, the leading a group in a treasure hunt around the world by teleporting to the various locations through cyberspace.

3D virtual real worlds provide a unique opportunity for people to demonstrate their abilities, to share their experience, knowledge and emotions with other people in an 3D environment recreating specific conditions (either real-life, proposed, or imaginary). 3D worlds facilitate global interaction between people by providing the space for multi-user scientific conferences, business/design meetings, online trade, shows, workshops, social networks, and other events.

Virtual real worlds serve different purposes, such as entertainment, education, design, maintenance, communication, commerce, etc. They have the ability recreate various environments ranging from virtual shops and hotels to fantasy worlds created by human imagination. The applications of virtual real worlds are numerous virtual offices, online classrooms, virtual factories, virtual museums/art galleries, etc. The majority of currently existing virtual worlds are still focused on the gaming and entertainment sector. However they will start switching to various business initiatives to establish a VRW web (teleporting from a 3D VRW to a 3D VRW via cyberspace; rather than from 2D web page to 2D web page).

Advantages:

* Amazing and realistic user experience;

* Worldwide communication and implementation;

* Possibility to recreate any desired environment;

* Simultaneous multi-user collaboration for separate groups;

* Simultaneously running processes and actions that affect the world but will not necessarily affect other system users.

Features:

* realistic true perspective 3D environment (first person);

* support of interactive 3D avatars and AI bots;

* communication by speech and text to speech;

* expandable system architecture (which allows adding new levels and modules);

* integration with other software and platforms.

Greater understanding of the real world will enable a higher truth to be established.

See http://mellanium.com for detailed information and supporting articles for additional anecdotes. Skype: id joe133952 for live demonstration.

Copyright © Ken Rigby for Tele3DWorld and MellaniuM Design.

All Rights Reserved.</description>
		<content:encoded><![CDATA[<p>Virtual Real Worlds &#8211; Uses and Purpose.</p>
<p>3D virtual real worlds (VRWs) are virtual spaces where multiple users can reside and communicate with each other in an online 3D environment. Virtual real worlds ( from Tele3DWorld) are focused on hundreds and even thousands of simultaneously occurring processes that are not obligatorily interconnected. Sounds, animations, hi-resolution textures and hi-poly meshes produce a realistic atmosphere or environment that resembles realistically the real world in great detail.</p>
<p>In order to join the 3D virtual real world community it is necessary to select a 3D avatar who will represent the persons persona in the 3D environment. After that the avatar can move around the 3D world with 6 DOF communicating with other users through personal messages and VoIP. Users may choose different roles provided by a particular virtual real world. For instance, the leading a group in a treasure hunt around the world by teleporting to the various locations through cyberspace.</p>
<p>3D virtual real worlds provide a unique opportunity for people to demonstrate their abilities, to share their experience, knowledge and emotions with other people in an 3D environment recreating specific conditions (either real-life, proposed, or imaginary). 3D worlds facilitate global interaction between people by providing the space for multi-user scientific conferences, business/design meetings, online trade, shows, workshops, social networks, and other events.</p>
<p>Virtual real worlds serve different purposes, such as entertainment, education, design, maintenance, communication, commerce, etc. They have the ability recreate various environments ranging from virtual shops and hotels to fantasy worlds created by human imagination. The applications of virtual real worlds are numerous virtual offices, online classrooms, virtual factories, virtual museums/art galleries, etc. The majority of currently existing virtual worlds are still focused on the gaming and entertainment sector. However they will start switching to various business initiatives to establish a VRW web (teleporting from a 3D VRW to a 3D VRW via cyberspace; rather than from 2D web page to 2D web page).</p>
<p>Advantages:</p>
<p>* Amazing and realistic user experience;</p>
<p>* Worldwide communication and implementation;</p>
<p>* Possibility to recreate any desired environment;</p>
<p>* Simultaneous multi-user collaboration for separate groups;</p>
<p>* Simultaneously running processes and actions that affect the world but will not necessarily affect other system users.</p>
<p>Features:</p>
<p>* realistic true perspective 3D environment (first person);</p>
<p>* support of interactive 3D avatars and AI bots;</p>
<p>* communication by speech and text to speech;</p>
<p>* expandable system architecture (which allows adding new levels and modules);</p>
<p>* integration with other software and platforms.</p>
<p>Greater understanding of the real world will enable a higher truth to be established.</p>
<p>See <a href="http://mellanium.com" rel="nofollow">http://mellanium.com</a> for detailed information and supporting articles for additional anecdotes. Skype: id joe133952 for live demonstration.</p>
<p>Copyright © Ken Rigby for Tele3DWorld and MellaniuM Design.</p>
<p>All Rights Reserved.</p>
]]></content:encoded>
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		<title>Comment on Virtual Worlds &#8211; &#8220;Virtual World Applications That Work&#8221; by Lefty Belvedere</title>
		<link>http://www.reznation.com/2007/05/virtual-worlds-virtual-world-applications-that-work/comment-page-1/#comment-20489</link>
		<dc:creator>Lefty Belvedere</dc:creator>
		<pubDate>Thu, 17 May 2007 16:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=123#comment-20489</guid>
		<description>Sovereign over the whole thing? Who do you think SHOULD be? Who do you think COULD be? Right now, EVERY country, third-world or not, is subject to technology laws of various repressive modes. It&#039;s local connecting to local. That won&#039;t go away until purely-space satellite-based communication becomes accessible to the masses. 

Is it possible to be sovereign over something like our current world-wide ground-running copper and fibre network? No. A few snips of some local connections, a company or two going defunct and millions of people lose connection in a blink for a given locale. That is local control. Can anyone be sovereign over all the locales? I doubt it. 

Dont&#039; worry so much about &quot;Who is sovereign&quot; and concentrate on efforts to build a stable, agreeable base of technology that takes the physical, earth-bound connections out of the equation. If you remove the infrastructure, you remove local control.</description>
		<content:encoded><![CDATA[<p>Sovereign over the whole thing? Who do you think SHOULD be? Who do you think COULD be? Right now, EVERY country, third-world or not, is subject to technology laws of various repressive modes. It&#8217;s local connecting to local. That won&#8217;t go away until purely-space satellite-based communication becomes accessible to the masses. </p>
<p>Is it possible to be sovereign over something like our current world-wide ground-running copper and fibre network? No. A few snips of some local connections, a company or two going defunct and millions of people lose connection in a blink for a given locale. That is local control. Can anyone be sovereign over all the locales? I doubt it. </p>
<p>Dont&#8217; worry so much about &#8220;Who is sovereign&#8221; and concentrate on efforts to build a stable, agreeable base of technology that takes the physical, earth-bound connections out of the equation. If you remove the infrastructure, you remove local control.</p>
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	<item>
		<title>Comment on SecondCast #60 &#8211; &#8220;Virtual Thirst&#8221; by 3pointD.com</title>
		<link>http://www.reznation.com/2007/05/secondcast-60-virtual-thirst/comment-page-1/#comment-19943</link>
		<dc:creator>3pointD.com</dc:creator>
		<pubDate>Tue, 15 May 2007 16:35:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=124#comment-19943</guid>
		<description>&lt;strong&gt;SecondCast #60: C.C. Chapman&#8217;s Virtual Thirst...&lt;/strong&gt;

SecondCast #60 is now on the air, featuring an interview with podcaster C.C. Chapman and Steve Coulson (aka Second Life&#8217;s Cleon Goff and Gideon Television) of Crayon, the new media marketing firm that launched last year. The pair relate their exp...</description>
		<content:encoded><![CDATA[<p><strong>SecondCast #60: C.C. Chapman&#8217;s Virtual Thirst&#8230;</strong></p>
<p>SecondCast #60 is now on the air, featuring an interview with podcaster C.C. Chapman and Steve Coulson (aka Second Life&#8217;s Cleon Goff and Gideon Television) of Crayon, the new media marketing firm that launched last year. The pair relate their exp&#8230;</p>
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		<title>Comment on Virtual Worlds &#8211; &#8220;Virtual Worlds Roadmap&#8221; by Millions of Us &#187; Blog Archive &#187; Virtual Worlds Roadmap Podcast from VW 2007</title>
		<link>http://www.reznation.com/2007/05/virtual-worlds-virtual-worlds-roadmap/comment-page-1/#comment-19684</link>
		<dc:creator>Millions of Us &#187; Blog Archive &#187; Virtual Worlds Roadmap Podcast from VW 2007</dc:creator>
		<pubDate>Mon, 14 May 2007 17:10:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=118#comment-19684</guid>
		<description>[...] This podcast makes for amusing listening. [...]</description>
		<content:encoded><![CDATA[<p>[...] This podcast makes for amusing listening. [...]</p>
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		<title>Comment on SecondCast #60 &#8211; &#8220;Virtual Thirst&#8221; by High Probability of Ass Kicking</title>
		<link>http://www.reznation.com/2007/05/secondcast-60-virtual-thirst/comment-page-1/#comment-19665</link>
		<dc:creator>High Probability of Ass Kicking</dc:creator>
		<pubDate>Mon, 14 May 2007 15:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=124#comment-19665</guid>
		<description>[...] I&#8217;ve been busy already this morning and it feels good. I&#8217;ve edited and posted crayonCast #22, listened to Steve an I on SecondCast, wrote a quick review of The Dip over on Managing the Gray and responded to a pile of e-mails. I&#8217;ve still got another pile to go through (yes I try to organize my e-mails) so we&#8217;ll see if I can get through some of those during some of the lesser interactive calls I have this morning. [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ve been busy already this morning and it feels good. I&#8217;ve edited and posted crayonCast #22, listened to Steve an I on SecondCast, wrote a quick review of The Dip over on Managing the Gray and responded to a pile of e-mails. I&#8217;ve still got another pile to go through (yes I try to organize my e-mails) so we&#8217;ll see if I can get through some of those during some of the lesser interactive calls I have this morning. [...]</p>
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	<item>
		<title>Comment on SecondCast #60 &#8211; &#8220;Virtual Thirst&#8221; by C.C. Chapman</title>
		<link>http://www.reznation.com/2007/05/secondcast-60-virtual-thirst/comment-page-1/#comment-19653</link>
		<dc:creator>C.C. Chapman</dc:creator>
		<pubDate>Mon, 14 May 2007 14:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=124#comment-19653</guid>
		<description>Thanks again for having us on the show. It was a ton of fun  and I hope your listeners get excited by the contest and enter it.</description>
		<content:encoded><![CDATA[<p>Thanks again for having us on the show. It was a ton of fun  and I hope your listeners get excited by the contest and enter it.</p>
]]></content:encoded>
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		<title>Comment on SecondCast #60 &#8211; &#8220;Virtual Thirst&#8221; by Chris Hambly</title>
		<link>http://www.reznation.com/2007/05/secondcast-60-virtual-thirst/comment-page-1/#comment-19630</link>
		<dc:creator>Chris Hambly</dc:creator>
		<pubDate>Mon, 14 May 2007 12:23:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=124#comment-19630</guid>
		<description>Great episode, really interesting hearing you all discuss the virtual thirst concept and how the community can and are engaging with it.

Loved in particular the bit about mushrooms.</description>
		<content:encoded><![CDATA[<p>Great episode, really interesting hearing you all discuss the virtual thirst concept and how the community can and are engaging with it.</p>
<p>Loved in particular the bit about mushrooms.</p>
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		<title>Comment on Virtual Worlds &#8211; &#8220;Virtual World Applications That Work&#8221; by Economic Mip</title>
		<link>http://www.reznation.com/2007/05/virtual-worlds-virtual-world-applications-that-work/comment-page-1/#comment-19006</link>
		<dc:creator>Economic Mip</dc:creator>
		<pubDate>Sat, 12 May 2007 01:38:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=123#comment-19006</guid>
		<description>Who is sovereign over virtual worlds?
The current Second Life answer is any and every government entity that desires to be. This is a major concern for those who are from countries under repressive technology or  other media laws. They need to work on this idea, or else the third world, and those who care about changing it will avoid these new platforms at all cost.</description>
		<content:encoded><![CDATA[<p>Who is sovereign over virtual worlds?<br />
The current Second Life answer is any and every government entity that desires to be. This is a major concern for those who are from countries under repressive technology or  other media laws. They need to work on this idea, or else the third world, and those who care about changing it will avoid these new platforms at all cost.</p>
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		<title>Comment on Virtual Worlds &#8211; &#8220;Virtual Worlds Roadmap&#8221; by Raph&#8217;s Website &#187; Stuff I missed while camping</title>
		<link>http://www.reznation.com/2007/05/virtual-worlds-virtual-worlds-roadmap/comment-page-1/#comment-17976</link>
		<dc:creator>Raph&#8217;s Website &#187; Stuff I missed while camping</dc:creator>
		<pubDate>Mon, 07 May 2007 21:34:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=118#comment-17976</guid>
		<description>[...] VW2007 audio is up at REZNation. I should call out that Areae&#8217;s John Donham is on this one about the roadmap for future virtual worlds. [...]</description>
		<content:encoded><![CDATA[<p>[...] VW2007 audio is up at REZNation. I should call out that Areae&#8217;s John Donham is on this one about the roadmap for future virtual worlds. [...]</p>
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	</item>
	<item>
		<title>Comment on Virtual Worlds &#8211; &#8220;Virtual Worlds Roadmap&#8221; by 3pointD.com</title>
		<link>http://www.reznation.com/2007/05/virtual-worlds-virtual-worlds-roadmap/comment-page-1/#comment-17916</link>
		<dc:creator>3pointD.com</dc:creator>
		<pubDate>Mon, 07 May 2007 16:38:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=118#comment-17916</guid>
		<description>&lt;strong&gt;Virtual Worlds 07 Audio Files Now at RezNation...&lt;/strong&gt;

If you missed the Virtual Worlds 2007 conference, don&#8217;t worry: now you can close your eyes and it&#8217;s almost like you&#8217;re there. John Swords has now posted most if not all of the audio files of the conference sessions over at RezNation.c...</description>
		<content:encoded><![CDATA[<p><strong>Virtual Worlds 07 Audio Files Now at RezNation&#8230;</strong></p>
<p>If you missed the Virtual Worlds 2007 conference, don&#8217;t worry: now you can close your eyes and it&#8217;s almost like you&#8217;re there. John Swords has now posted most if not all of the audio files of the conference sessions over at RezNation.c&#8230;</p>
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	</item>
	<item>
		<title>Comment on Virtual Worlds &#8211; &#8220;Keynote: IBM&#8221; by 3pointD.com</title>
		<link>http://www.reznation.com/2007/05/virtual-worlds-keynote-ibm/comment-page-1/#comment-17915</link>
		<dc:creator>3pointD.com</dc:creator>
		<pubDate>Mon, 07 May 2007 16:38:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=119#comment-17915</guid>
		<description>&lt;strong&gt;Virtual Worlds 07 Audio Files Now at RezNation...&lt;/strong&gt;

If you missed the Virtual Worlds 2007 conference, don&#8217;t worry: now you can close your eyes and it&#8217;s almost like you&#8217;re there. John Swords has now posted most if not all of the audio files of the conference sessions over at RezNation.c...</description>
		<content:encoded><![CDATA[<p><strong>Virtual Worlds 07 Audio Files Now at RezNation&#8230;</strong></p>
<p>If you missed the Virtual Worlds 2007 conference, don&#8217;t worry: now you can close your eyes and it&#8217;s almost like you&#8217;re there. John Swords has now posted most if not all of the audio files of the conference sessions over at RezNation.c&#8230;</p>
]]></content:encoded>
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	<item>
		<title>Comment on SecondCast #59 &#8211; &#8220;Petting Zoo&#8221; by Mark Wallace</title>
		<link>http://www.reznation.com/2007/05/secondcast-59-petting-zoo/comment-page-1/#comment-17909</link>
		<dc:creator>Mark Wallace</dc:creator>
		<pubDate>Mon, 07 May 2007 16:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=117#comment-17909</guid>
		<description>this was such a great interview to be part of. HOWEVER: I&#039;ve given away all the books for this show, so stop sending answers! :)</description>
		<content:encoded><![CDATA[<p>this was such a great interview to be part of. HOWEVER: I&#8217;ve given away all the books for this show, so stop sending answers! <img src='http://www.reznation.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on SecondCast #59 &#8211; &#8220;Petting Zoo&#8221; by Global Kids' Digital Media Initiative</title>
		<link>http://www.reznation.com/2007/05/secondcast-59-petting-zoo/comment-page-1/#comment-17875</link>
		<dc:creator>Global Kids' Digital Media Initiative</dc:creator>
		<pubDate>Mon, 07 May 2007 11:15:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=117#comment-17875</guid>
		<description>&lt;strong&gt;[SL] SecondCast talks about Teen Grid Unification...&lt;/strong&gt;

The lastest podcast, Episode 59, from the Second Life focused show SecondCast features interviews with TSL resident and GK Leader Lucky Figtree discussing her work with Alex Harbinger on the Teen Grid Unification Project. The interview begins at 18:50 ...</description>
		<content:encoded><![CDATA[<p><strong>[SL] SecondCast talks about Teen Grid Unification&#8230;</strong></p>
<p>The lastest podcast, Episode 59, from the Second Life focused show SecondCast features interviews with TSL resident and GK Leader Lucky Figtree discussing her work with Alex Harbinger on the Teen Grid Unification Project. The interview begins at 18:50 &#8230;</p>
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	<item>
		<title>Comment on SecondCast #59 &#8211; &#8220;Petting Zoo&#8221; by Barry Joseph</title>
		<link>http://www.reznation.com/2007/05/secondcast-59-petting-zoo/comment-page-1/#comment-17864</link>
		<dc:creator>Barry Joseph</dc:creator>
		<pubDate>Mon, 07 May 2007 06:36:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=117#comment-17864</guid>
		<description>Thanks SecondCast folks for putting some attention on the teen grid and the grassroots activism that is going on. 

For clarification, I don&#039;t think Philip and Blue explicitly endorsed the Unification Project during their interview on Global Kids island last March, but you can read the edited transcript here:
http://www.holymeatballs.org/2007/03/sl_blue_and_philip_linden_pres.html

It might be more accurate to say that 1) a better way to verify age is coming down the pike and 2) this will allow for the creation of a new grid, where teens and adults can interact, but be separate and apart from the main or the teen grid (my sense is it might have an educational focus, but that&#039;s just a guess). 

The interview made it clear that the reason the teen grid  was created - for legal reasons - would be addressed differently were it created now. How, Philip didn&#039;t say, but that was an interesting comment. Not only did it suggest that Linden Lab was now open to a new way for teens and adults to interact, it also showed how the creation of what would become perhaps the largest teen run community/economy on the world was incidental. 

So even if the technical and legal reasons that led to the creation of the teen grid no longer exists, a new one developed as a result: to support teen leadership. Global Kids would like to see the creation of a new grid where adults and teens can interact, but we see that in addition to the teen grid, not a a replacement.

Barry</description>
		<content:encoded><![CDATA[<p>Thanks SecondCast folks for putting some attention on the teen grid and the grassroots activism that is going on. </p>
<p>For clarification, I don&#8217;t think Philip and Blue explicitly endorsed the Unification Project during their interview on Global Kids island last March, but you can read the edited transcript here:<br />
<a href="http://www.holymeatballs.org/2007/03/sl_blue_and_philip_linden_pres.html" rel="nofollow">http://www.holymeatballs.org/2007/03/sl_blue_and_philip_linden_pres.html</a></p>
<p>It might be more accurate to say that 1) a better way to verify age is coming down the pike and 2) this will allow for the creation of a new grid, where teens and adults can interact, but be separate and apart from the main or the teen grid (my sense is it might have an educational focus, but that&#8217;s just a guess). </p>
<p>The interview made it clear that the reason the teen grid  was created &#8211; for legal reasons &#8211; would be addressed differently were it created now. How, Philip didn&#8217;t say, but that was an interesting comment. Not only did it suggest that Linden Lab was now open to a new way for teens and adults to interact, it also showed how the creation of what would become perhaps the largest teen run community/economy on the world was incidental. </p>
<p>So even if the technical and legal reasons that led to the creation of the teen grid no longer exists, a new one developed as a result: to support teen leadership. Global Kids would like to see the creation of a new grid where adults and teens can interact, but we see that in addition to the teen grid, not a a replacement.</p>
<p>Barry</p>
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	<item>
		<title>Comment on SecondCast #59 &#8211; &#8220;Petting Zoo&#8221; by Economic Mip</title>
		<link>http://www.reznation.com/2007/05/secondcast-59-petting-zoo/comment-page-1/#comment-17537</link>
		<dc:creator>Economic Mip</dc:creator>
		<pubDate>Sat, 05 May 2007 20:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=117#comment-17537</guid>
		<description>This &quot;unification&quot; could occur in the near future. I believe that this is one of the primary reasons they are pushing both verification and orientation outsourcing. They are attempting to make a system which is more connected and less complex, in order to reduce server load.</description>
		<content:encoded><![CDATA[<p>This &#8220;unification&#8221; could occur in the near future. I believe that this is one of the primary reasons they are pushing both verification and orientation outsourcing. They are attempting to make a system which is more connected and less complex, in order to reduce server load.</p>
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	<item>
		<title>Comment on SecondCast #59 &#8211; &#8220;Petting Zoo&#8221; by Lucky Figtree</title>
		<link>http://www.reznation.com/2007/05/secondcast-59-petting-zoo/comment-page-1/#comment-17444</link>
		<dc:creator>Lucky Figtree</dc:creator>
		<pubDate>Sat, 05 May 2007 04:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=117#comment-17444</guid>
		<description>Hey guys! I had a really great time with you all, I hope we can do it again sometime. I wanted to use this space to post a few links relating to the teen grid for anyone intrested. 

Global Kids does alot of work within Teen Second Life, and you can read all about that on the site:
http://www.holymeatballs.org

Alex Harbinger mentioned his blog, and easily enough you can find it at:
http://www.alexharbinger.com

And my Flickr was mentioned. I take alot of pictures of sims and events and stuff. Check it out here:
http://www.flickr.com/photos/luckyfigtree/sets/
(There isn&#039;t much there yet; as I&#039;m pretty new to Flickr, but I&#039;ll be sure to continue adding stuff for anyone intrested.)

If you have any more questions about the teen grid; you can always ask questions on my Snapzilla, Flickr, or email me at: Lucky_Sillanpaa@yahoo.com

=]</description>
		<content:encoded><![CDATA[<p>Hey guys! I had a really great time with you all, I hope we can do it again sometime. I wanted to use this space to post a few links relating to the teen grid for anyone intrested. </p>
<p>Global Kids does alot of work within Teen Second Life, and you can read all about that on the site:<br />
<a href="http://www.holymeatballs.org" rel="nofollow">http://www.holymeatballs.org</a></p>
<p>Alex Harbinger mentioned his blog, and easily enough you can find it at:<br />
<a href="http://www.alexharbinger.com" rel="nofollow">http://www.alexharbinger.com</a></p>
<p>And my Flickr was mentioned. I take alot of pictures of sims and events and stuff. Check it out here:<br />
<a href="http://www.flickr.com/photos/luckyfigtree/sets/" rel="nofollow">http://www.flickr.com/photos/luckyfigtree/sets/</a><br />
(There isn&#8217;t much there yet; as I&#8217;m pretty new to Flickr, but I&#8217;ll be sure to continue adding stuff for anyone intrested.)</p>
<p>If you have any more questions about the teen grid; you can always ask questions on my Snapzilla, Flickr, or email me at: <a href="mailto:Lucky_Sillanpaa@yahoo.com">Lucky_Sillanpaa@yahoo.com</a></p>
<p>=]</p>
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	<item>
		<title>Comment on SecondCast #59 &#8211; &#8220;Petting Zoo&#8221; by 3pointD.com</title>
		<link>http://www.reznation.com/2007/05/secondcast-59-petting-zoo/comment-page-1/#comment-17337</link>
		<dc:creator>3pointD.com</dc:creator>
		<pubDate>Fri, 04 May 2007 15:39:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.reznation.com/?p=117#comment-17337</guid>
		<description>&lt;strong&gt;SecondCast #59: Teens of SL, Unite!...&lt;/strong&gt;


Alex Harbinger holds a teen grid debate on intergrid commerce in the virtual world of Second Life. Photo courtesy of Lucky Figtree.
We recorded a great SecondCast this past Wednesday with two residents of Second Life&#8217;s teen grid, Lucky Figtree a...</description>
		<content:encoded><![CDATA[<p><strong>SecondCast #59: Teens of SL, Unite!&#8230;</strong></p>
<p>Alex Harbinger holds a teen grid debate on intergrid commerce in the virtual world of Second Life. Photo courtesy of Lucky Figtree.<br />
We recorded a great SecondCast this past Wednesday with two residents of Second Life&#8217;s teen grid, Lucky Figtree a&#8230;</p>
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	<item>
		<title>Comment on SecondCast #48 &#8211; &#8220;Dirty Jew&#8221; [updated] by pamela</title>
		<link>http://www.reznation.com/2006/12/secondcast-48-dirty-jew/comment-page-1/#comment-17022</link>
		<dc:creator>pamela</dc:creator>
		<pubDate>Wed, 02 May 2007 00:48:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.secondcast.com/?p=90#comment-17022</guid>
		<description>pamela anderson naked</description>
		<content:encoded><![CDATA[<p>pamela anderson naked</p>
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